Founded in 2000, Frogwares is an independent game development studio based in Ukraine and Ireland.
Thanks to the work of our talented teams, our games are available on major platforms, including PlayStation 5, Xbox Series, PC, and Nintendo Switch. Best known for the popular The Sinking City and Sherlock Holmes series, we strive to create immersive single-player experiences that resonate with players long after they put down the gamepad.
With millions of game units sold worldwide, Frogwares continues to build a rich portfolio for the new generation of gamers and is currently working on its most ambitious title yet - The Sinking City 2, a Lovecraftian survival horror game, powered by Unreal Engine 5.
For more information, visit www.frogwares.com
What are you working on?
- The name of the project(s): The Sinking City 2
- Platforms: PC, Console
For which tasks (responsibilities)?
We seek an experienced Senior C++/Unreal Engine Programmer to join our team and help us build unique gaming experiences. As a Senior Programmer, you will be responsible for developing and implementing game mechanics and user interface, creating engaging gameplay experiences, and ensuring high-quality graphics and sound.
Responsibilities
• Collaborate with game designers to create and implement game mechanics and features;
• Develop and maintain the game user interface using UE5;
• Write clean and efficient code to ensure smooth gameplay and performance;
• Test and debug the game to ensure high-quality and error-free gameplay;
• Collaborate with artists, animators, and other team members to create stunning experiences;
• Stay up-to-date with the latest trends and technologies in game development.
What kind of professional are we looking for?
• 4+ years of experience in game development, preferably with Unreal Engine 4/5;
• Strong C++ and blueprinting skills in Unreal Engine 4/5;
• Experience working on at least one shipped AA/AAA game;
• Strong problem-solving skills and attention to detail;
• Ability to work collaboratively in a team environment;
• Strong communication skills and ability to communicate complex ideas to non-technical team members;
• A passion for games;
• Self-motivated and goal-oriented;
• Intermediate English at least.
Why do we enjoy working here?
Work either in an office near the “Pochaina” metro station, equipped with a power generator, or fully remotely;
20 working days of vacation per year;
10 paid sick days per year;
Large, active, and friendly team;
Opportunities for professional growth and trying new things;
Work in a well-known Ukrainian game studio.
The selection process
CV review
HR screen
Technical interview
Test task
Managerial interview
Offer
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